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© Copyright
1999 W. Scott Dillman.

GameWeave Screens Page
 Simple art path test using Quark as the level editor (click for closer look)
 loomIDE Scripting Environment (click for closer look)
 OGRE engine rendering some Quake 3 levels Q3DM0 to be exact. OGRE particle system visible in scene (click for closer look)
 OGRE engine with new object system and Lua integration (click for closer look)
 GWExplorer Tool (click for closer look)
 GWExplorer Tool (click for closer look)
 GameDriver HUD working (click for closer look)
 First Shots Using GameDriver (click for closer look)
 Level Load Screen (click for closer look)
 Weapon Light Source (click for closer look)
 Player Light Source (click for closer look)
 Corona and first projectile (click for closer look)
 Original Tutorial level from Jet3D (click for closer look)
 My first models..just boxes (click for closer look)
 New Actor Viewer (click for closer look)
 Mirror portals working and rhino (click for closer look)
 New HUD system with Genesis3D HUD items (click for closer look)
 New Menu system with alpha blended crosshair and particle system (click for closer look)
 Early menu system with semi-transparent mouse.
 1st in-game shots

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