GameWeave Screens Page
Simple art path test using Quark as the level editor (click for closer look) |
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loomIDE Scripting Environment (click for closer look) |
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OGRE engine rendering some Quake 3 levels Q3DM0 to be exact. OGRE particle system visible in scene (click for closer look) |
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OGRE engine with new object system and Lua integration (click for closer look) |
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GWExplorer Tool (click for closer look) |
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GWExplorer Tool (click for closer look) |
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GameDriver HUD working (click for closer look) |
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First Shots Using GameDriver (click for closer look) |
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Level Load Screen (click for closer look) |
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Weapon Light Source (click for closer look) |
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Player Light Source (click for closer look) |
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Corona and first projectile (click for closer look) |
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Original Tutorial level from Jet3D (click for closer look) |
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My first models..just boxes (click for closer look) |
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New Actor Viewer (click for closer look) |
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Mirror portals working and rhino (click for closer look) |
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New HUD system with Genesis3D HUD items (click for closer look) |
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New Menu system with alpha blended crosshair and particle system (click for closer look) |
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Early menu system with semi-transparent mouse. |
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1st in-game shots |
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