I don't really have much time to put this together...
I spent some time cleaning some stuff up and making things
run a bit better and implemented some better error management.
This was really my first and last attempt to port trueGENE
to use the Jet engine. There are bound to be errors.. I have
included some sample files and a sample project that you can
load to see the settings I used to create the actor from
the TrueSpace cob file. If you play around with the tool
for a while you should be able to figure everyting out..
I didn't change anything from its original operation, so
all the help info for trueGENE should apply here.. Good
luck with it... If you have any questions or comments,
you can contact me here:
http://www.binaryrevelations.com/gameweavealphadog@binaryrevelations.com
It goes without saying that you will need the Jet3d.dll in
the same directory as this appication.
Here is the most current Jet3D SDK 2.0.7 compiled in August.. Be aware that CCI has taken over the project
and is now re-working Genesis3D (Jet's ancestor) to Genesis3D Classic or G3DC, as a precursor to
creating Jet3D Destiny. There will be a very clean upgrade path from G3DC to Destiny. A lot of the
code in Jet3D at this time is going to change. G3DC will be inheriting some things from Jet3D in
it's progression torwards Destiny, but not much. Since this is the case it would not be wise to
develop anything permanent with this SDK as it has no future in it's current form. You have been
warned... Check both the Jet3D and Genesis forums for timelines and progress.. See the right
hand navigation for links...
Here is the 'FREE' version of TrueSpace 1.04... It looks like a 16bit app
but it runs ok... and hey... It's free right!! I packaged up the whole install
into a self-extracting archive, the serial # for the install is on the main dialog
but I also included a text file called serialnumber.txt if you need it.
The trueGENE program takes a set of trueSpace - model files (which have the file extension .COB) and converts them to a Genesis3D actor file (which has the file extension .ACT). You should view/check the resulting file with the "Actor Viewer" that comes with Genesis and then you can put that model into your 3D worlds. Also it can convert single static COB- files to MAP files which can be used to take artefacts/ objects into Quake/Genesis level editors like GEDIT. trueGENE is an enhanced version of the command line tool COB2ACT with a graphical user interface.
This is an old version of the proof of concept demo and the Jet3D 1.0 world
editor... Lots and lots of bugs.. plus a real crappy collision detection
system... I have made huge changes to the game shell since this demo which
I will post here when it is ready...